Bhoopendra
Mishra

I build the systems players feel.

Unity gameplay and XR engineer shipping competitive mobile titles and PC action games — using AI to prototype, iterate, and ship much faster.

01 / Games

Shipped titles.

Live games with their real names, icons, and store links — Skillz competitive titles and Steam action games I helped build.

Mobile / Skillz

Fruit Merge

UnitySkillzMergeiOS

Skill-based merge scoring with identical match conditions. Players combine fruits into rarer forms and compete in live Skillz cash events.

Mobile / Skillz

Ball Sort

UnityPuzzleSeeded boardsiOS

Color-sort competition on identical seeded boards. Time and move scoring keep matches fair — pure planning against a clock.

Mobile / Skillz

Block Puzzle Blitz

UnityBlitzPuzzleiOS

Fast placement, tight boards, skill-tier matchmaking. A speed puzzle built for head-to-head Skillz tournaments.

Mobile / Skillz

Solitaire Legends

UnityCardsKlondikeiOS

Classic solitaire turned into daily high-stakes events. Same deck for every player so the better sequence wins the pool.

PC / Steam

Dragon Survivors

UnityC#RoguelikeGameplay

Top-down action roguelike: evolving weapons and magic, enemy hordes, bosses, and 30-minute survival runs against Valkathien.

PC / Steam

Rogue & Raccoon

UnityFPSAIStealth

Tactical FPS built around combat and stealth, with a Red Panda companion for scouting, route access, and sabotage.

02 / AI as a multiplier

I use AI to ship in days, not months.

AI sits in my production loop — prototyping gameplay, scaffolding tools, writing shaders and UI, and standing up full products. It does not replace engineering judgment. It removes the slow middle so I can spend time on feel, systems, and polish.

Feel & Experience Studios website — built with AI ↗
03 / Stack

Under the hood.

Engineering

C#C++OOPDebuggingOptimization

Game development

UnityUnity 6Gameplay systemsShader GraphSkillz SDK

XR

AR FoundationARCoreARKitXR Interaction Toolkit

Multiplayer / tools

Photon PUNNetcodeFirebaseGitJira
04 / Experience

The work behind
the games.

12/2023 — Present

XR Software Engineer

DNR Game Studio
  • Shipped competitive Skillz mobile games with Unity, C#, and live-ops-ready scoring.
  • Built real-time camera systems and AR/VR/XR experiences for Android, iOS, PC, and WebGL.
  • Implemented gameplay, UI flows, and object interaction, then tightened them with profiling and Firebase.
10/2022 — 12/2023

Game Developer

RayTrace Interactive
  • Developed gameplay for top-down shooter and survival titles in C#, including Dragon Survivors.
  • Owned enemy AI, NavMesh pathfinding, combat, movement, and collision systems.
  • Prototyped Photon PUN multiplayer and improved runtime performance through targeted optimization.
05 / About

Gameplay first.
Production speed second.

I'm a game developer and XR engineer focused on the systems players actually notice — input feel, combat, AI, scoring, multiplayer sync, and the last 10% of polish.

I work across player-facing gameplay and the engineering underneath it, and I treat AI as a production tool: faster drafts, tighter iteration, same standard for what ships.

Education
B.Sc. — Maharaja Chhatrasal Bundelkhand University
2021 — 2023

Location
India · Open to relocation / remote

06 / Contact

Let's build something
worth playing.

Open to game development, XR, and real-time 3D roles where systems quality and shipping speed both matter.