Fruit Merge
Skill-based merge scoring with identical match conditions. Players combine fruits into rarer forms and compete in live Skillz cash events.
Unity gameplay and XR engineer shipping competitive mobile titles and PC action games — using AI to prototype, iterate, and ship much faster.
Live games with their real names, icons, and store links — Skillz competitive titles and Steam action games I helped build.
Skill-based merge scoring with identical match conditions. Players combine fruits into rarer forms and compete in live Skillz cash events.
Color-sort competition on identical seeded boards. Time and move scoring keep matches fair — pure planning against a clock.
Fast placement, tight boards, skill-tier matchmaking. A speed puzzle built for head-to-head Skillz tournaments.
Classic solitaire turned into daily high-stakes events. Same deck for every player so the better sequence wins the pool.
Top-down action roguelike: evolving weapons and magic, enemy hordes, bosses, and 30-minute survival runs against Valkathien.
Tactical FPS built around combat and stealth, with a Red Panda companion for scouting, route access, and sabotage.
AI sits in my production loop — prototyping gameplay, scaffolding tools, writing shaders and UI, and standing up full products. It does not replace engineering judgment. It removes the slow middle so I can spend time on feel, systems, and polish.
Feel & Experience Studios website — built with AI ↗I'm a game developer and XR engineer focused on the systems players actually notice — input feel, combat, AI, scoring, multiplayer sync, and the last 10% of polish.
I work across player-facing gameplay and the engineering underneath it, and I treat AI as a production tool: faster drafts, tighter iteration, same standard for what ships.
Education
B.Sc. — Maharaja Chhatrasal Bundelkhand University
2021 — 2023
Location
India · Open to relocation / remote